Arne's World
Home Downloads About Arne Notes
Tittel på bilde The Story of Arne

I was born in 1983, the same year as the american video game crash. I have to say I don't remember much of my life before..


In 1987, my family came home after living six months in Pittsburg (my father did some work there). I had started to learn some English, and mostly spent my time drawing or playing with my best friend Erik.

Shortly after we came home, my father bought our very first computer, an Amstrad PC1640. It had a monocrome screen, a hard drive and some games I would be playing a lot: the three first games in the King's Quest series. I learned to type simple commands, and spent hours together with my brother trying to figure out the magical lands of Roberta Williams (my very first celebrity, her face was printed on the back cover of the game).

As time progressed (and I started school), the wonders of gaming consoles would become a major influence, and so would my very first programming..


School, at first, didn't change much of my world. I would still spend every day with my best friend drawing, and playing in our own fantasy world (which became very complex, as the years passed). However, in 1993, it was time for the family's second machine: A monstruous 25Mhz 486SX with 4Mb of RAM and, most importantly, a color monitor! I remember being dazzled about the fact that you could display an image in color.

I probably went in second or third grade, when my brother got an "educational game" from school. It was a somewhat ok adventure game set in the lands of norwegian folklore. But, this wasn't so important. What was interesting, however, was the fact that the startup file for the game was a .bat-file. Which meant, it could be changed!

I don't remember how I got to look at it. But whatever made me do it, I tried changing what was in it and see what happened. This was how my programming career started.

Then, it quickly spread to QBasic, which became my language of choice for many years. It was great; I didn't understand much of the help files (they were written for programmers in advanced english), so I mostly tried looking at other people's code and trying to interpret what it did. This was mostly successful, and became the preferred way of learning for my part.

In fourth grade, I wrote my very first text-only game with sound (our soundcard had a PLAY.EXE-file which I used to create sound effects). The game was about 30Kb of code and relied heavily on GOTO statements.. :)

But, I advanced, and with a mixture of batch files, utilities and QBasic I managed to create cool presentations and even a space exploring game! I started a "PC club" with cost 20NOK every week, and all subscribers would get a new game complete with advanced install instructions (and maybe a demo screen or something). I lasted for about a month, until the parents found out I was making too much money.. ;)

In 1996 I had saved up money and bought Visual Basic 3.0 for Windows. At last, I could make .exe-files, and even for Windows! I felt like a king..

During those years, the Nintendo 8-bit and Sega Master System made their way into my little head and influenced greatly the way I looked at the world. Who needed football and biking when you had video games? As technology progressed to Sega Megadrive and Super Nintendo, advanced role playing games like Final Fantasy II (or IV), Chrono Trigger Breath of Fire and many others (introduced by my best friend Erik) drove us into a frenzy of imaginative dreaming, and really set the standard for what I wanted to create.


Shortly after I started junior high school (or whatever it's called when you are 13), I started getting interested in film editing. It really took off when I got hold of a copy of Adobe Premiere 4.2, and I started making small films together with my buddies Espen Gulbrandsen and Jonas Trondsen, using a VHS-C camera and my beloved ATI All In Wonder Pro card (which, by the way, recorded in a special proprietary format which has been a pain to deal with ever since..). It all culiminated in a 52 minute long film which took us 8 months to create, Resident Førde. After that, I loaned some money in the bank and got hold of a more professional editing kit with video effects card and DV quality. Maybe this was what I wanted to do in life? I made some more films in high school, and then...

2002-2004 was military time. High school was over, and conscription awaited. I've kind of always been fond of the military, so I looked forward to it. It was the navy for me, and after four(?) weeks of tough recruit school I was off to school to become a sonar operator.

I traveled around on a boat, and enlisted for an extra year after the mandatory part was over. During this time, I took part in NATOs Operation Active Endeavour, as well as taking a trip to Svalbard, which is truly a great experience of nature. All this happened on HNoMS Narvik, a Oslo class frigate. This was a great ship from the 1960's, steam powered and full of soul. It was a great time, and I really enjoyed the military life. It taught me to appreciate many things I previously would have taken for granted, and gave me a host of new friends and viewpoints I otherwise would never have gotten.


However, all good things have to come to an end, and one has to move on. Which, in this case, was the university. For many years, I had ideas and projects having to do with programming and artificial intelligence. I was full of energy, and hoped university would give me fuel on my lifelong quest. Things didn't turn out so well, though.

I soon found out that the system was slow, uncreative and full of tired professors and uninspiring students. It really was a downer for me. I had this idea of a thriving community full of ideas, exciting people and intelligent mentors in which the terms of future itself was determined. But all I saw was mediocrity. Standard school all over: here are your text books, here are your answers. No one cared for creativity, it was all about getting through the system. Some events regarding specific teachers made me turn away in disgust, and I started my own company, working as a consultant.

While this didn't reward me much money-wise, it gave me some needed experience. Some months later, in may 2007, I got a job offer at Tele2, where I now work full-time as a systems developer. I still study part-time, and work on my own projects. Check out the downloads section, I may have put some of them there.. :)